Download Game GTA San Andreas

Anda yang belum pernah mencoba dan ingin mencoba anda bisa download disini.

Download Football Manager 2012

Football Manager is a game that puts on setting strategy tactics as well, where we act as a manager that controls most of the conditions of the team.

Download Game Angry Birds Seasons 2

Angry birds is a game's most sought, which this game don't spend a lot of memory but sufficient to hone our brain. Angry birds Seasons 2 an extension from Angry Birds Version Rio.

Download Game PES 2012

Download Game PES 2012

This is default featured slide 5 title

Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.

Tampilkan postingan dengan label Ebook. Tampilkan semua postingan
Tampilkan postingan dengan label Ebook. Tampilkan semua postingan

Sabtu, 23 Juni 2012

Ultimate Game Design Building Game

This book was written for anyone interested in learning about applied game design. It is skewed somewhat toward new game developers, but it has plenty to say about the design process itself that should be useful to game developers at all levels of familiarity with the process of building games.
The material is organized chronologically from the roots of the design process right on through to the final or “gold” development phase as a game comes to full fruition and is delivered into the hands of game players.
Each chapter, read in order, will guide you through a basic game development curve and introduce you to many fundamental design areas and challenges. However, you also can jump directly to specific chapters of particular interest to you, or start with the support information located in the associated appendixes, which can be a useful starting point for further exploration into several of the key chapter topics presented here.
My purpose in writing this book is to try to provide new developers and seasoned pros alike with some common ground in their own approaches to game design specifics. Much has been written about game design theory, but far less has been written about what might be called applied game design. Make no mistake: I still believe that game design theory is important. I think it can be safely assumed that theory tends to inform
and inspire application. I simply wanted to try to move much closer to a discussion about applied game design for all interested parties, and I have some very practical reasons for doing so.

Rabu, 25 April 2012

Pemrograman Dasar Visual Basic

Bahasa Basic pada dasarnya adalah bahasa yang mudah dimengerti sehingga  pemrograman di dalam bahasa Basic dapat dengan mudah dilakukan meskipun oleh orang yang baru belajar membuat program. Hal ini lebih mudah lagi setelah hadirnya Microsoft  Visual  Basic,  yang  dibangun  dari  ide  untuk  membuat  bahasa  yang sederhana dan mudah dalam pembuatan scriptnya (simple scripting language) untuk graphic user interface yang dikembangkan dalam sistem operasi Microsoft Windows. 

Visual Basic merupakan bahasa pemrograman yang sangat mudah dipelajari,  dengan  teknik  pemrograman  visual  yang  memungkinkan  penggunanya untuk  berkreasi  lebih  baik  dalam menghasilkan  suatu  program aplikasi.  Ini  terlihat dari  dasar  pembuatan  dalam  visual  basic  adalah  FORM,  dimana  pengguna  dapat
mengatur tampilan form kemudian dijalankan dalam script yang sangat mudah.
Download E-Book nya disini

Minggu, 22 April 2012

Games Design

Game design is a highly collaborative art. Each of us who works in the industry is a game designer, whether he knows it or not. From testers and producers to programmers, artists, marketers, and executives, we all shape the games that pass through our hands. The product that appears on the shelves is the sum of all our efforts.

This book explains how a game gets designed and developed from the day the idea is born to the day the box hits the shelves.

Above all else, it is a practical guide that covers everything from the fundamentals of game design to the trade-offs in the development process to the deals a publisher makes to get a game on the shelves.

No matter what your role is in the industry, understanding this entire process will help you do your job better. And if you’re looking to break in, you’ll find knowledge here that is usually attained only after years in the trenches.

Download Ebook Here

Rabu, 29 Februari 2012

Materi Turbo C++

STRUKTUR UMUM TURBO C
Struktur utama dari bahasa pemrograman turbo C terdiri beberapa bagian umum seperti Komentar, Preposesor Directive, Global Declaration, Main Program dan User Define Function.
1.       Komentar
Adalah bagian program yang berguna untuk memberi keterangan program atau keterangan pada fungsi dari program, dan biasanya komentar tersebut diapit oleh tanda /* dan */, sehingga apapun yang tertulis didalam kedua tanda tersebut tidak akan dieksekusi contoh :
/* program sederhana untuk menampilkan string */
2.       Preprosesor Directive
Preprosesor Directive adalah persiapan penggunaan fungsi include dan macro yang nantinya akan menggunakan file-file yang telah disediakan pada direktori include, contoh :
#include<stdio.h>
#include<string.h>
3.       Global Declaration
Global declaration adalah pendeklarasian fungsi dan variable secara global, pendeklarasian ini bermaksud bahwa semua fungsi dan variable yang ada dapat dikenal diseluruh program, contoh :
int angka;
main()
{
}
Pada contoh diatas, variable angka dapat dikenal diseluruh program maupun fungsi yang ada karena dia termasuk kedalam variable global, hal ini akan berbeda bila dia dinyatakan sebagai variable lokal yang hanya akan dikenal di fungsi tertentu saja, contoh :
main()
{
  int angka;
}
4.       Main Program
Main program atau program utama berisi keseluruhan perintah pada sebuah program yang dapat berupa perintah langsung atau berupa pemanggilan fungsi-fungsi :



/* ---------------------------------*/
/* Program : soal1.cpp */
/* ---------------------------------*/
#include <stdio.h>
main()
{
  int panjang,lebar,luas, keliling;
  printf ("masukan panjang:"); scanf("%d",&panjang);
  printf ("masukan lebar:"); scanf("%d",&lebar);
  luas=panjang*lebar;
  keliling=2*(panjang+lebar);
  printf ("Jadi luasnya adalah : %d\n",luas);
  printf ("Jadi keliling adalah : %d\n",keliling);
}
5.       User Define Function
Adalah tempat penulisan fungsi-fungsi yang telah dideklarasikan sebelumnya, bagian ini akan dibahas lebih lanjut pada pembahasan fungsi dan prosedur.
                Hampir semua perintah pada Turbo C diakhiri dengan tanda titik koma (;).Turbo C adalah bahasa pemrograman yang case-sensitive yang berarti membedakan penggunaan huruf besar dan kecil. Semua perintah standar yang dipakai dalam Turbo C misal (clrscr, printf, scanf, dll) semuanya harus ditulis dalam huruf kecil.
/* ---------------------------------*/
/* Program : soal2.cpp */
/* ---------------------------------*/
#include <stdio.h>
main()
{
  INT jari;
  float luas, keliling;
  printf ("masukan jari-jari:"); scanf("%d",&jari);
  luas=3.141593*jari*jari;
  keliling=2*3.141593*jari;
  printf ("Jadi luasnya adalah : %f\n",luas);
  printf ("Jadi keliling adalah : %f\n",keliling);

Download modul

Senin, 27 Februari 2012

Beginning 3D Game Programming

There are many programming hobbyists who write 2D games but there are far fewer that grasp the concepts of 3D programming. Although there are also quite a few "game development" books on the market, few deal with 3D game development. Those that do are mainly aimed at advanced readers. This book will provide a practical, example driven approach to learning the unique art of 3D Game Development that even the beginner can grasp. It won't get bogged down in page after page of boring theory but instead will teach through many interesting hands on examples. Tom Miller brings years and years of 3D game programming to the table and couples that with an engaging writing style to mentor readers in the intricacies of game development. The book starts out with a crash course in game programming concepts and then progresses into developing 3 different types of games with many useful tips, notes, and cautions along the way. This title will serve as a useful guide to either current 2D game developers or programmers that want to learn to program games. continue reading